Founded over 1,000 years ago[when? The fortress chain stretches for some ten miles and can house a large number of troops. More deadly are the Cloaks of Mulmaster, a collection of wizards sworn to defend the throne of Mulmaster (if not always its occupant) in much the same way as the War Wizards do in Cormyr. By 1479 DR, most of the isle was controlled by feyloyal to High Lady Ordalf and was known as Sarifal. Tombs, ruins, and monster lairs abound in the Moonsea, as do complex intrigues and double dealing tyrants. Its population currently numbers about six hundred and is still growing. Legends also speak of Prorbyx's Hammer, a great weapon carried by the first king of Thar, which is presumably hidden somewhere waiting for a new king to wield it. Connexion; Ma bibliothèque; Liste de souhaits ; Panier. Flamsterd Gwynneth 1. male? Front Page; Adventure Log; Wiki; Characters; Maps; The Moonsea The Moonsea proper is a deep natural lake located north of the Dalelands and west of the Vast, connected to Sea of Fallen Stars by the shallow, swampy River Lis. In the conflict much of the city was ruined. The Dragonspine Mountains rested in the northwest of the Moonsea, bisecting it from the southwest, and housed the infamous Citadel of the Rav… Arrested felons are assigned to reconstruction tasks. No permanent islands break its surface, but rumors persist of isles that rise from the deeps on certain nights of the year. Zhentil Keep is the main base of operation for the Zhentarim, later destroyed by Cyric. At its height, Zhentil Keep was a mass of stone buildings six stories high and spanning both banks of the River Tesh. Also known as the Great Gray Land, Thar is a windswept, broken moor with a harsh climate. Local points of interest include the ruins of Valjevo Castle, once one of the largest castles in Faerûn[attribution needed]. Mulmaster (Metropolis, 46,639): Mulmaster is built upon the slopes of mountains that peak to its south. A council of independent merchants, some whom may be smugglers or pirates, governs Ylraphon. Most traffic within the region goes by ship, however, since roads and good trails between the area's city-states are almost nonexistent The area is sparsely settled, with clumps of civilization huddled together against the cold and marauders from the north. The First In-depth Look at this Classic Forgotten Realms Region in Many Years. Recent disasters include the Dragon Run, Tyranthraxus's corruption in 1347 DR, and an attack by Bane in 1357 DR[when?]. The D&D Adventurers League This adventure is official for D&D Adventurers League play. Melvaunt is a merchant's town and a smith's heaven. Moonsea has to be one of the BEST Forgotten Realms accessories ever made together with Old Empires and Red Magic! The adventure is set in the Moonsea region of the Forgotten Realms, in and near the city of Phlan. The citadel boasts a garrison of twenty-five hundred troops, plus an additional two hundred clerks, scribes, servants, and minor functionaries required to manage the Zhentarim's far-flung interests. In 400 DR, however, a huge force mounted on dragonback swept over the city while ships landed an army that overran and sacked the city. North-west of the sea are the Dragonspine Mountains. The upper reaches of Northkeep - its slender, now broken spires - remain visible to passing boats. Phlan is noteworthy not only for its stubbornness but also as the location of the fabled Pool of Radiance, source of power of the otherworldly Tyranthraxus[attribution needed]. The first in-depth look at this classic Forgotten Realms region in many years, Mysteries of the Moonsea offers an in-depth look at one of the most important regions of the Forgotten Realms. Press gangs still roam the streets at night, seeking unwary civilians to force into the ranks of the Zhent military (or sell into slavery at a tidy profit. The people of Hillsfar, Melvaunt, Mulmaster, and Zhentil Keep are accustomed to cruel lords, for this is a cruel land. Ylraphon (Small Town, 1,666): This small port on the Sea Fallen Stars (pronounced "Ee-yilra-fon") is sometimes considered part of the Vast. Hillsfar seized the crossroads town of Yülash and pushed on toward Voonlar to cut off the city from the west. The local ogres and orcs speak of a time when their people built a great kingdom her; but nothing is left of it now except warring tribes. These worthies include Phourkyn One-Eye (NG male human Wiz20/Acm3), Flammuldinath "Firefingers" Thuldoum (CG male human Wiz20), Rilitar Shadow-water (CG male moon elf Wiz17), and the mysterious mage known only as Scattercloak (CN? As of the current day, the other Moonsea cities belatedly suspect the truth. Mysteries of the Moonsea offers an in-depth look at one of the most important regions of the Forgotten Realms. In reality, the Zhentarim control the town, and its bron is a long standing puppet. The Senior Cloak is Thurndan Tallwand (CE male human Wiz19} All non-Cloak mages are forbidden to practice magic within Mulmaster on pain of torture, maiming, or death. The development team used both AD&D and D&D 3.5 sources for reference alongside their own creativity to create an immersive and exciting experience in this harsh, unforgiving, conflicted, and intrigue-filled region. Population: 1,745,280 (humans 69%, orcs 10%, half-orcs 6%, halflings 5%, dwarves 5%, ogres 2%, gnomes 2%, Government: Independent city states usually under oligarchic rule, Religions: Bane, Cyric, Loviatar, Mask, Talos, Talona, Umberlee, Exports: Forged metal, furs, gems, lumber, raw minerals, slaves. Amazon.in - Buy Mysteries of the Moonsea (Forgotten Realms Supplement) book online at best prices in India on Amazon.in. In theory, all villagers vote in the annual election of the bron. These three families are unified only in their hatred of the Black Network. Denizens of the swamp include lizardfolk, black dragons, a number of fungus creatures, and carnivorous plants. Footnotes. The first human settlement in the Moonsea region was Northkeep, a city founded in 348 DR on an island near the lake's southern shore, about midway between the present towns of Elventree and Elmwood. For travelers on foot, it can be a long way between waystops and supply sources, and there is no-such thing as a safe campsite. Thentia is overseen by a watchlord elected by the local nobility. The Moonsea™s shores harbor a list of cities whose fame (or notoriety) is well known throughout the Realms: Zhentil Keep, Hillsfar, Phlan, Melvaunt, and Mulmaster. The area is said to be haunted, as the original defenders of Northkeep watch over the Cold Lands. Wiz?). "The Moonsea" (1995), by John Terra, is part of a continuing series of Forgotten Realms sourcebooks. The D&D Adventurers League is the official organized play system for DUNGEONS & DRAGONS®. Players can create characters and participate in any adventure allowed as a part of the D&D Adventurers League. A thieves' guild called The Welcomers operates in the city, and members cut off their left ear as a sign of loyalty. Yülash's importance rests in its location. The area is infamous for its bleak landscapes, harsh winters, ravaging dragons, pirates, and rapacious local governments: Some of the most aggressive cities in Faerûn rise from the Moonsea's shores: Hillsfar, Mulmaster, and Zhentil Keep. Small battles in the streets between bravos of various factions are common. Manticores, giant lizards, bulettes, and flying monstrosities such as yrthaks roam the land. Corsair (Forgotten Realms: Blades of the Moonsea Series Book 2) eBook: Baker, Richard: Amazon.ca: Kindle Store Créer un Compte (or Connexion) Cacher mon mot de passe. Buy The Moonsea (Advanced Dungeons & Dragons: Forgotten Realms) by online on Amazon.ae at best prices. After years of actively opposing it, the city finally joined the Zhentarim. The keep has only a single entrance (a doorway at ground level) and no windows or battlements. The humanoids of Thar raid the tribes of the Ride for horses and slaves, and sell any surplus to the slave traders of Melvaunt and Zhentil Keep. He sought, by alliance and military force, to become the dominant power in the region. We have zoom, distance calculator, display of area/regions, marks selection, and more ! Hanging mosses and mushrooms are everywhere. Take your favorite fandoms with you and never miss a beat. The Moonsea is a region in the North of Faerûn in the fictional fantasy setting of the Forgotten Realms. The survivors were left huddled in the city's foreign quarter, while an army of giants and dragons sacked the ruins. Korinn Archipelago 1. Its waters are the deep purple of the most precious amethyst; its shores hold some of the most dangerous locations in Fa. The Zhent victory eliminated the naval "threat" to Zhentil from Mulmaster while leaving Mulmaster's ships free rein to range the length and breadth of the Moonsea as pirates, to the detriment of Hillsfar and Melvaunt. In truth, Selfaril was replaced by his twin brother Rassendyll, who stole his sibling's name and place. In fact, the secret alliance with Mulmaster gave Zhentil Keep even more power. Evil folk who ruthlessly control their lands rule the greatest cities. The region is dominated by the large titular lake Moonsea, that is connected to the Sea of Fallen Stars to the south by the River Lis. Major trading roads created a triangle of commerce between Zhentil Keep, Voonlar and Teshwave. $44.95. Voonlar is a relatively peaceful town. Home The Moonsea: The depths of the Moonsea’s cold, clear, and purplish waters are said to have connections to underground seas and to the Elemental Plane of Water. Corsair: Forgotten Realms: Blades of the Moonsea, Book 2 (Audible Audio Edition): Richard Baker, J. P. Linton, Audible Studios: Amazon.ca The introduction to this article provides. History: Phlan was founded in 367 DR and leveled 33 years later{[when}} by the First Turnabout, a massive attack by the Dark Alliance of inhumans who swept down on the land. It is the Moonsea, home to Zhentil Keep, the Citadel of the Raven, and thousands of ordinary folk who merely want to make an honest living. Garrisoned by the combined forces of these cities, the fortress repulsed constant ogre and orc attacks. The Moonsea (2e) - Its waters are the deep purple of the most precious amethyst; its shores hold some of the most dangerous locations in Fa. The Moonsea gave its name to the whole Moonsea region, as the name Moonsea applied to both the lake and the lands around the lake. With trade comes adventurers, settlers, farmers, and most of all, gold. The lesser cities of Elventree, Phlan, and Thentia are less overtly evil but have a strong, independent, almost chaotic nature. The area stands as a buffer between the elven lands to the south and the darker, more sinister lands of the Ride and Thar, home of dragons, giants, and ogres. Phlan is a city of about 3000 located in the northern section of the Moonsea region at the mouth of the Stojanow River[vague]. Strewn with odd pillars and rock formations, the Tortured Land was formed when ancient volcanic lava flows were later carved by flowing ice. Yülash (Small Town 1,134): Yülash was once a large fortified city, but half the buildings have been reduced to scattered piles stone by the continual warfare that has plagued this area. Wherever a government exists in the Moonsea; it rules with an iron grip. Elventree (Hamlet, 366): Located at the edge of Cormanthor, Elventree served as a meeting place between elves and humans in the centuries following the fall of Myth Drannor. Articles lacking sources from January 2008, Wikipedia articles needing factual verification from January 2008, All Wikipedia articles needing clarification, Articles that may contain original research from January 2008, Articles with unsourced statements from January 2008, https://annex.fandom.com/wiki/Moonsea?oldid=62538, Articles with invalid date parameter in template, All articles that may contain original research. The Moonsea itself is the dominant feature in the Moonsea area, along with the fast, cold rivers that feed and drain it and the mountains that border it. As most residents of the town are aware of the guild (it works openly), the members prey on visitors to the city, thus their name[original research?]. The Bell In the Deep: One of most mysterious sites in the Moonsea area, the Bell in the Deep is part of the ruins of Northkeep. With the return of Bane, it's a good bet that any temple to that deity hidden in the swamp has been secretly repaired and reopened, perhaps with an eye toward extending Bane's influence south into the Vast. This temple of Bane (begun as a church to Xvim and reconsecrated) was completed early this year, a development that the rest of the Moonsea sees (correctly) as extremely ominous. Cyric's priests launched several pogroms aimed at wiping out anyone within Zhentil Keep's sphere of influence who remained loyal to Bane or to Iyachtu Xvim, Bane's half-demon son and a deity in his own right. Mulmaster is a country lead by the High Blade (the de facto ruler of the city), Selfaril Uoumdolphin. All manner of vagabonds, pirates, and brigands find Ylraphon a haven. Fast and free shipping free returns cash on delivery available on eligible purchase. Forgotten Realms Helps receives a small commission whenever a product is purchased through these links. Originally built by elves, it has been overrun by successive waves of orcs, dwarves, and humans. Hillsfar (Metropolis, 39,976): Located on the southern shore of the Moonsea, Hillsfar vies with Zhentil Keep for control of the region. 0. To make their victory complete, a force of nonhuman mages and clerics (forty thousand strong, some chronicles say) gathered on the north shore of the Moonsea and brought the vengeance of their deities down upon the human interlopers. City System (1988) Lords of Darkness (1988) Advanced Dungeons & Dragons 2nd edition. Front Page; Adventure Log; Wiki; Characters; Items; Maps; Moonsea Faerun; Location; Moonsea ; The Moonsea is a region in north Faerun. Although the idea of rebuilding the castle has been floated, most citizens are wary of the expense. Zhentil Keep currently has a garrison of about two thousand troops and serves as the main base of the Zhent navy (currently nine ships, with more being built} The current castellan and champion of the Keep, Scyllua Darkhope, commands the Keep's army and the city watch. The Moonsea proper is a deep natural lake located north of the Dalelands and west of the Vast, connected to Sea of Fallen Stars by the shallow, swampy River Lis. Hillsfar has become infamous for its arena, a site of gladiatorial games. The Forgotten Realms Campaign Setting, p.159. Ironfang Keep: This forbidding keep fashioned from black basalt stands atop the cliffs near the mouth of the White River. One hardly needs to look far in the Moonsea for some kind of scheme, intrigue, feud, or brewing war. The city states of the Moonsea covet mineral resources in the hills along the edge of the Ride, and have established mining towns in the area. Thar: Also known as the Great Gray Land, Thar is a windswept, broken moor with a harsh climate. Government: Phlan is ruled by a Council of Ten, with the current High Councilor (sometimes called One) a half-orc fighter named Kella Voskorm. Moonsea Adventures was a NWN2 adventure/roleplay persistent world based on the region of Forgotten Realms known as the Moonsea. Thentia has the largest collection of powerful, disorganized wizards in the Moonsea area (except perhaps for the mysterious conclave in Ironfang Keep). The founder of the Zhentarim comes and goes as he pleases, advancing the Black Network's cause in whatever manner he sees fit, even if he no longer commands its forces directly. Why? Ghosts of Northteep: Lights are seen underwater in and around the Bell in the Deep. Maalthiir of Hillsfar weighs an accord with distant Sembia, hoping that he can play the merchant power of the Inner Sea against the trading power of the north. Finally, the only temple in the city is The Waiting, a temple of Tyr. Now more than ever, Zhentil Keep is under the iron hand of the Zhentarim. Voonlar is nominally independent, ruled by an elected bron (sheriff), who may direct up to six full-time deputies plus a militia of villagers raised as needed. The western slopes of the Moonsea, which stretched as far as the Border Forest, were the most populated in the region in civilization and settlements of influence. By the end of 1370 DR, Zhentil Keep's rivals found themselves no better off than before. The city's walled nature is its greatest defense against enemies, however[attribution needed]. The present bron, Buorstag Rlammythyl (LE male human Ftr9), is a burly fighter who worships Bane. This limitation does not apply to diplomatic missions and royal courts. The sites of the Moonsea include its cities and the ruins that reflect its long and violent past. The trees of the forest still stand, but have been dead for more than a century. staged naval battle between a major Mulman fleet and the remnants of the Zhent navy resulted in a stunning victory for the Zhents. Mysteries of the Moonsea is an accessory for the Forgotten Realms which details the Moonsea region, a perilous frontier ruled by tyrants and threatened by monsters, with cities consumed by decadence and war and where conspiracies abound. Missing Crews: Ships from various ports are found adrift and deserted on the Moonsea, the crews simply gone, leaving the cargo, all their gear and even half-eaten meals behind as if they simply vanished, with no evidence of violence or struggle. human? … Mulmaster dispatched naval patrols that blockaded Zhentil Keep from the east. The Moonsea protects its north side, and a large keep guards the road leading south into the Vast. All commodities are available somewhere for some price, and Melvauntians engage in the slave trade, shipping suitable captives south to the Old Empires and the Pirate Isles. The Zhentarim once discouraged people from settling near the citadel, but now they see the need for the services a full-fledged community can provide. Try Prime EN Hello, Sign in Account & Lists Sign in Account & Lists Orders Try Prime Cart. Website design © 2008 - 2020 "Cross not a librarian, for they hold the keys to all lore." Human settlements thrive for a few years, usually through sheer willpower and on the strength of sharp swords, and then fall to goblins,, orcs, dragons, beholders, or giants. West of the Moonsea is the northernmost of the Dales, Teshendale. It is ruled by a council of three lords[vague]. The premise is that, long ago, the Earth and the world of the Forgotten Realms were more closely connected. His sudden move to join the Zhentarim took people by surprise, though many simply assumed he had chosen to throw in with the likely winner. These nobles are in turn supported by independent (and generally chaotic) mages. A Zhent army under the command of Scyllua Darkhope pushed Hillsfar's troops out of Yülash and relieved pressure on Voonlar. Non-humans are very likely to wind up there, along with anyone who proves unpopular with the established regime that day. Goblins, orcs, and giants occupy the lower peaks and the valleys. The general of the armies is the Lord of Keys, a phenomenally strong and cruel man named Halmuth Bruil (NE male human Ftr13). After the return of Bane, every follower of Cyric in the city was given one chance to convert to Bane. Many are ready to fall at the slightest touch. Zhentil Keep dominates the recent history of the Moonsea. The Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The Moonsea proper is a deep natural lake located north of the Dalelands and west of the Vast, connected to Sea of Fallen Stars by the shallow, swampy River Lis. Each seeks to control the ruling Council of Lords and dominate the city's trade and manufacturing. Forgotten Realms: Birthright . The people of Phlan stubbornly rebuilt the city, beginning a cycle of destruction and rebirth that would last for a millennium. The Forgotten Realms Campaign Set was written by Ed Greenwood, with Jeff Grubb and Karen Martin, and published as a boxed set in 1987. Only the strongest and most savage prosper in the lands of the Moonsea. The current watchlord, Gelduth Blackturret (LN male human Ari1/Ftr10), rules with the lightest of hands, since his power is little more than symbolic. The Black Network survived the destruction of its home city with little damage, because the organization's leaders, agents, treasures, and secrets were hidden in the Citadel of the Raven and at Darkhold in the Western Heartlands. During the siege of Zhentil Keep, the Zhentarim moved their headquarters to the citadel, and it remains their base today. Now firmly entrenched in the Zhents' power base and with a new temple to Bane being erected there, the city that once stood as a bulwark against the spread of the Zhent stain is now one of the proudest jewels in Fzoul Chembryl's new, Banite-influenced Zhentarim[original research?]. Mines in the western half supply minerals to Zhentil Keep, while the cities of Melvaunt and Hillsfar draw resources from the eastern half. Both Zhentarim and independent vessels have disappeared, and all want to know how and why. Mulmaster has a fighting force of six thousand blades and fifteen ships, though these are old cogs and coasters. 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